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ANALOG GAMES

QUEEN OF BEES

Victory Lies in the Eyes of the Bee-Holder!


Strategy Tabletop Game

A deck-building card game where victory lies in the hands of the bee-holder!

Up to 6 players sit around a table and battle it out, trying to build their 4 colonies (each colony requires 5 bees to complete, and anyone can play on anyone's colony).

 

Throughout the game, players can change the game state using Season cards, give others disadvantages or give themselves advantages through Action cards, or strengthen/weaken colonies with special Upgrade/Downgrade bees that have unique abilities. 

 

If a player completely builds their 4 colonies and pulls out a Queen Bee, they win and the game is over! 

 

Check out the full guidebook with notes below: 

Logo/Back Design

Logo/Back Design

Upgrade and Downgrade Deck

Upgrade and Downgrade Deck

170+ cards

Basic Bees

Basic Bees

Action Cards and Season Cards

Action Cards and Season Cards

Deck

Deck

Fat.png

Fat.png

Honeybee.png

Honeybee.png

Juggernaut.png

Juggernaut.png

Time.png

Time.png

Super.png

Super.png

Game in Play

Game in Play

This was taken moments before a winning move

Analog Games: Portfolio

My Role:

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I started this game as a personal project alongside my good friend, Stuart Little. Together, we agreed on a card template, the rules of the game, and the many different kinds of bees. I then took it upon myself to create art assets, flavor text, and physical cards so I could playtest the game with friends and family. In this sense, I am a designer, artist, playtester,  and developer of the game.

KING'S CREST

Accumulate points to wipe out your enemies!


Perfect-Information Tabletop Game

In this 2-4 player game, you play as one of 4 warring Kings; White, Yellow, Red, and Blue. Throughout the game, players accumulate points from the center, which are necessary to commit the actions stated on the reference cards, most of which act to deplete the health points of other players. 


There are two types of actions: Normal actions, which can only be done during a player's turn, and reactions, which can be done whenever a player is attacked or challenged. As the game progresses, players will be able to act out various strategies, including player politics and team-ups, point hoarding, and more. There are various levels of strategy, too, as a dead player can still attack as a ghost, which means they can get revenge, win it all for themselves, or put others at a disadvantage. 


With many different player-states, strategies, and play styles, the question remains: will you be a passive king or a tyrant?

A game in progress
A game in progress cont'
Action Card - Yellow
Action Card - Blue
Logo
Action Card - White
Action Card - Red
Action Card - Ghost
Analog Games: Portfolio

My Role:

 

In making this game, I wrote the rule sheet using technical writing, created some physical game assets using art assets (tokens, King's Crest, point bowl), and helped refine the game by continuously playtesting it and by attending group meeting consistently, giving my input and advice.

*Group Members (not including myself) include: 

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Daniel Jaska, Sammy Mahmoudi, Jake Johnston, and Hayden Hurst

HIJACK HAVOC

DIY Crime: On a plane!

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3 v 1 Board Game

The Board
Game Box
Set-Up
Game at the Start
Game at about 75% through
Hijack Havoc Logo
Analog Games: Portfolio

My Role:

 

Here, I helped conceive the base premise of the two alphas for the games, created game assets (final board, the tokens, the logo), helped create the cards alongside Nico Roberts, helped finalize the rule sheet, playtested multiple times, and took notes on the second playtest. I also created the Analysis Spreadsheet Analysis alongside Josh Hampton.

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*Group Members (not including myself):

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Nico Roberts, Josh Hampton, Josue Flores, and Nathan Varghese

Take flight and fight in this 3 v 1 board game! Up to 3 players move from seat to seat and play as suspected terrorists on a plane, while 1 player dawns the role of Air Marshal. As the Suspects, it is your job to find all the pieces of a bomb that have been hidden around the plane; assemble the pieces, and place the bomb in the cockpit to win. As the Air Marshal, it is your job to confiscate essential bomb pieces and stop the suspects from destroying the plane. Luckily, you have Flight Attendants on your side, who will block the movement of adjacent Suspects.

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Through the complex movement system, environmental aspects, and the variation of cards, there are many layers of strategy in a single given game, such as the use of deception, teamwork, or the environment to help reach one’s objective.

 

Need to bypass a Flight Attendant as a Suspect? Just use a Green "Excuse Me!" card.

 

Is a Suspect moving too quickly? Simply use a Red "Ball and Chain" card to slow them down. 

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Use the Red "Hidden Handoff" card to bury the lead and confuse the Air Marshal, while your teammate gives everyone else a speed boost with the Blue "Team Boost" card.

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There are many ways to reach your objective in Hijack Havoc, it's only a matter of how.

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