TECHNICAL GAME DESIGNER
Daniel Martínez Murillo
Technical Game Designer with programming and art skills, making, analyzing, and learning from the underlying systems of successful games. Comfortable with prototyping and experimenting with new kinds of mechanics, experience in Unity and Unreal. Open to and looking for related positions.


Genre:
Survival Horror
Associated Skills:
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Director/Lead
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Unity3D
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Data Collection and Implementation
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AI Design
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Game Design and Communication skills
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Proposal and GDD writing
Genre:
Local 1v1 Arcade
Associated Skills:
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Design Lead
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Visual development
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Unity2D
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Feedback systems
Queen of Bees | Analog | 2019
Genre:
Analog party card game.
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Associated Skills:
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Advanced game system design
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User experience design
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Graphic design and art
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Quality Assurance and Testing

Genre:
Physics-based time-attack
Associated Skills:
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Design Lead
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Working in a Pipeline with 40+ people.
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Game Design and Communication skills
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Level/Area Design, Narrative implementation, UI design
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Unity3D.

Genre:
Puzzle horror game
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Associated Skills:
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Unreal Engine 5.1
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Blueprints
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Working in a Pipeline with 40+ people.
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Splines, level streaming, level blueprints, custom events, state machines
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Mechanics implementation
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UI/UX animation implementation
Food Fight! | PC | 2021
Genre:
Battle RPG​
Associated Skills:
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UI/UX design
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basic to advanced scripting (C++)
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Inheritance, Command Stacks, Interfaces, Events
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Unity3D.

Genre:
Stadium Beat-Em-Up
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Associated Skills:
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Unreal Engine 5.4
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AI Design and Implementation
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Niagara VFX Art and Implementation
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General Game Designer
Genre:
Point and click
Associated Skills:
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GML
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battle system design
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area design
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modular scripting, pixel art
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narrative design
Flavoresque | TTRPG | 2021-2023
Genre:
Tabletop Role-Playing
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Associated Skills:
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combat system design
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information management
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user experience design
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graphic design and art
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narrative design
MY PORTFOLIO
01
Time Attack Game

PC | Unity3D
GAME DESIGN, PIPELINE SKILLS
A physics-based time-attack made over the Fall 2022 semester at the University of Texas at Dallas' Game Lab course. I worked as the Design Lead to create fun, interesting systems and mechanics that fit with our Directors' vision. As Lead I had to oversee a team of 8 designers, from Game design, to Narrative design, to Level design, to UI. I also had to efficiently communicate with other departments in order to get the vision (and important feedback) across the 40+ students working on the project.
02
Data-Driven Horror Game

PC Game | Unity 3D | 2022-23
Technical Game Design | Programming
A 3D, first person survival-horror game based on the Library of Babel and dark literature that uses information on players’ habits and behaviors to make each player’s experience more unique.
See the Design Process here!
03
PUZZLE EXPLORATION RPG

PC | 2023 | Unreal Engine 5.1
Blueprint Programmer
In this mystical puzzle horror game, I acted as a blueprints programmer working within Unreal Engine 5.1.
As a programmer, it was my duty to ask questions about mechanics required by designers, implement them, and bugfix them within allotted time. I worked with a team of 9 other programmers, communicating with them as well as other departments in this 40+ person simulation of an industry pipeline.